Metal gear solid 4 pc free download

Metal gear solid 4 pc free download

metal gear solid 4 pc free download

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Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots

Writer(s)

Release date(s)

PlayStation 3
INT June 12,
EU December 14, (25th Anniversary Edition)
PlayStation Network
NA December 16, [1]
JP December 17, [1]
EU December 17, [1]

Requirements

Metal Gear Solid 4: Guns of the Patriots (メタルギア・ソリッド4・ガンズ・オブ・ザ・パトリオット,Metaru Gia Soriddo 4 Ganzu Obu Za Patoriotto?, commonly abbreviated MGS4) was directed by Hideo Kojima and Shuyo Murata. It was developed by Kojima Productions exclusively for the PlayStation 3[2] and was designed around the motto, "No Place to Hide!" Ryan Payton stated that Metal Gear Solid 4 is the final canonical Metal Gear game to feature Solid Snake as the main character.[3] The game was released worldwide on June 12, , exactly 10 years after Metal Gear Solid and 20 years after the North American release of Metal Gear.

Metal Gear Solid 4 has received widespread critical acclaim, earning Game of the Year awards from several major gaming publications, including GameSpot, which hailed the game as technically flawless. Since its release, more than million copies of the game have been shipped.[4] On June 16, , a little more than a year after the game's initial release, Metal Gear Solid 4 was re-released under the Greatest Hits banner.[5]

Plot

In , the world is in chaos, the "war economy" plunging the world into never-ending battle. This fuels the need for private military companies, the five largest of which (together rivaling the power of the entire United States Army) are owned by a single mother company, Outer Heaven, with Liquid Ocelot at the helm. Liquid Ocelot, a fusion of the consciousness of Liquid Snake and the body of Revolver Ocelot, is once again set on world domination. Solid Snake, now also referred to as Old Snake due to his advanced accelerated aging, is dispatched to assassinate Liquid Ocelot as a personal favor to Roy Campbell.

The game is divided into six acts, the last a two-part, epilogue-like "debriefing":

The acts are all named after the Snake characters in the series, with the name of Act 4 also referring to the Metal Gear Solid remake, The Twin Snakes.

In the original draft of Metal Gear Solid 4, the ending had Solid Snake and Otacon turning themselves in for the crimes they committed, and executed. Most of the staff vetoed this ending, so it was not used.

Characters and voice cast

Many of the Japanese voice cast from Metal Gear Solid and Metal Gear Solid 2 returned to reprise their roles in the game, with the notable exception of Kōji Totani, the voice actor of Revolver Ocelot, who passed away in February Totani was replaced by Liquid Snake's Japanese voice actor Banjō Ginga. Houko Kuwashima and Kikuko Inoue also reprise their roles of Mei Ling and Rosemary, respectively, and Inoue also voiced a new character, Sunny, the daughter of Olga Gurlukovich. Japanese film director Shinya Tsukamoto provides the voice for Vamp, replacing Ryōtarō Okiayu. An elderly EVA also appears, and is voiced by singer Mari Natsuki.

The English voice acting was recorded under voice director Kris Zimmerman. All the notable voice actors and actresses reprise their roles from previous titles (e.g. David Hayter as Solid Snake).

Cam Clarke, who provided Liquid Snake's voice, was not part of the cast, but can be heard in flashbacks through archived voice samples. The role of Liquid Ocelot was given to Patric Zimmerman, Revolver Ocelot's voice actor. Kris Zimmerman, denying allegations of nepotism, has clarified that Kojima always intended for the character to use Ocelot's voice.

New characters include arms dealer Drebin, his pet monkey Little Gray, Rat Patrol Team 01, under the command of Meryl Silverburgh, and the Beauty and the Beast Unit.

Rat Patrol Team 01

Main article: Rat Patrol Team 01

A U.S. Army Special Forces team sent to investigate PMC activity. The four members include Meryl Silverburgh as squad leader; Ed, Meryl's second-in-command, a sniper and radioman for the team; Jonathan, a hulking soldier acting as grenadier; and Johnny Sasaki, also known as "Akiba" (formerly known as "Jail Guard Johnny" the guard Meryl stripped naked and left unconscious in Metal Gear Solid), the team's electronics and demolitions expert. Meryl, Ed, and Jonathan use the SOP system to share each other's senses via the nanomachine network inside their bodies. Unknown to the rest of Rat Patrol however, Akiba does not as he is "scared of needles" and did not go through with receiving the nanomachines, causing him to be less efficient in the battlefield. Meryl introduces the team as "Rat Patrol Team 01" and states that they are investigating PMC activity with the U.S. Army CID. Ed and Jonathan take their names from the main characters in Kojima's Policenauts, from which Meryl also originally gained her name. It is revealed in the conclusion of Metal Gear Solid 4 that, like Drebin, "Rat Patrol Team 01" was yet another plan by the Patriots to suppress the growing threat of Liquid Ocelot. Such can be seen when re-arranging the letters of "RAT PT 01" (the common abbreviation for the team) the word "Patriot" (PATR10T) is revealed. Though they wear the insignia, the team is in no way affiliated with FOXHOUND.

The Beauty and the Beast Unit

Main article: Beauty and the Beast Unit

Four new bosses are also introduced: Crying Wolf, Raging Raven, Screaming Mantis, and Laughing Octopus, of The Beauty and the Beast Unit. Their animal names openly reference characters from Metal Gear Solid's FOXHOUND unit and the emotions relating to the Cobra Unit from Metal Gear Solid 3. They each share a weapon with a member of Dead Cell from Metal Gear Solid 2. Screaming Mantis also carries two marionettes of previous Metal Gear Solid bosses: Psycho Mantis and The Sorrow.

The women all suffer from post-traumatic stress disorder. The only way they can cope with the damage done to their minds is to become war machines. Their inner appearance is referred to as "Beauty", while their outer appearance is referred to as "Beast." Four real-life models were chosen for their in-game appearances as their "Beauty" side: Lyndall Jarvis (Laughing Octopus), Scarlett Chorvat (Screaming Mantis), Mieko Rye (Crying Wolf), and Yumi Kikuchi (Raging Raven). The English dubbing for the characters is done by having the female voice actors perform the lines while Fred Tatasciore overdubs on top of the female voices, creating a split-voice effect.

Cast

Themes

The main theme of Metal Gear Solid 4 is "Sense" – someone's understanding of the world that is lost when they die.[6] Throughout the Japanese version, the word "will" is super-titled as "SENSE." However, this is translated simply as "will" in the English version. This theme is prominent throughout the game, from Snake's attempt to understand Naomi's intentions to the misguided attempt of Zero to follow The Boss's will, and JD to follow his. In all of these cases, the individual's original intent and sense of the world is questioned and unclear and seemingly is deliberately left for the audience to answer.

The world's growing reliance on technology is one of many secondary themes. This can be seen through Rat Patrol, who, when introduced, were a highly synchronized team due to their nanomachines, but were helpless when the the system was hacked. While previous games were based around the threat of a single machine, Metal Gear Solid 4 depicts a number of machines, most notably the Gekkos as commonplace. The members of The Beauty and the Beast Unit rely on their mechanical suits to cope with their trauma, while Naomi and Vamp are kept alive by their nanomachines.

The game deals with the trauma caused by war. Many soldiers seen in the game suffer from PTSD, and many of the characters have had war forced upon them. Raiden's regained memories of his time as a child soldier made him unstable. He couldn't tolerate reality and became an alcoholic who ran away from home. The Beauty and the Beast Unit all suffered from PTSD and each dealt with a separate emotion created and guided by fear, the personification of which is their leader, Screaming Mantis. Each Beauty's emotion is based on how they suppressed their fears when going through the traumatic events that shaped them. The Beauties were all haunted by the events which happened in their youth. Snake experiences a great deal of trauma throughout the events of the game, and is still dealing with the traumatic events of his past. The stamina bar of Metal Gear Solid 3 was replaced by the Psyche Gauge which measures Snake's mental health. The gauge is affected by flashbacks, the actions of other characters, temperature and stress. When Snake is psychologically weak he can not recover physically. While The Beauty and the Beast Unit succumb to, and are ruled by their trauma, Snake and Raiden accept and overcome theirs and go on to live out their lives in peace.

A recurring concept was "Haven". Ocelot was to fulfill Big Boss's dream of a haven for soldiers. The Patriot AI, GW, was also considered a data haven, safe from the eyes of its creators due to the events of the Big Shell Incident, which left it disconnected from the other AI. In a tweet posted in April Kojima revealed that he chose this as a theme because of his son talking about the HavenCo data processing company that was considered the smallest sovereign nation in the world and made headlines during Metal Gear Solid 4's development.

Gameplay

In Metal Gear Solid 4, the player must navigate the game world in order to progress. Using the series' traditional third person view with full camera manipulation, it allows the freedom to play in first-person mode or over-the-shoulder view.&#; The shoulder view is switchable from right shoulder to left for easy corner maneuvering. A key change is that the CQC system has been completely revamped.

Several elements from previous titles return in modified forms. The player uses a new form of camouflage called "OctoCamo". The OctoCamo suit allows the wearer to blend in with any surface within a few seconds. A new monocular device called "Solid Eye" replaces the various binoculars and image intensifiers from previous titles. Similar to Metal Gear Solid 3, Metal Gear Solid 4 contains a model viewer that allows Snake to change the pattern of the OctoCamo manually as long as the player saves the camouflage. Just as in Metal Gear Solid 3, Snake can be made to vomit by spinning him in the model viewer.

A major item in the game is the Metal Gear Mk. II (and later, the Mk. III), a robotic drone which allows him to communicate with other characters, in addition to the Codec radio system from previous games. It is also capable of engaging enemies using an electric shock, as well as providing reconnaissance. This drone is reminiscent of Gillian Seed's robotic sidekick Metal Gear Mk. II from the game Snatcher.

Due to the lack of a rumble feature during much of the PlayStation 3 development, the game has been designed with a new feature: a white "threat ring" that visibly vibrates when sound is made nearby.[7] The threat ring was retained even after rumble was implemented adding to the feedback available during gameplay.

If injured on the battlefield, cuts and burns will remain on Snake's skin. The developers wanted to avoid putting the stress of Snake's age on the player, and gave him a muscle suit, allowing the player to move in a similar fashion to previous games.

A new "Psyche Gauge" which replaces the stamina meter that appeared previously. The Psyche Gauge functions as an assessment of Snake's psychological state. If Snake is in a combat situation, then his adrenaline will increase, and he can fire rounds off faster and receive less damage. However, if Snake is near something that smells bad or hears something debilitating in a cutscene, then the meter will lower making Snake's accuracy and movement speed decrease accordingly until it can be replenished. The Soliton Radar is no longer used by Snake, but the Solid Eye acts as a "Baseline Map" that responds to Snake's "presence."[7]

Development

Metal Gear Solid 4

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