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Allows users to use flight on your server while in Survival mode, if they have a mod that provides flight installed.
With allow-flight enabled griefers will possibly be more common, because it will make their work easier. In Creative mode this has no effect.
false - Flight is not allowed (players in air for at least 5 seconds will be kicked).
true - Flight is allowed.
Allows players to travel to the Nether.
false - Nether portals will not work.
true - The server will allow portals to send players to the Nether.
Defines the difficulty (such as damage dealt by mobs and the way hunger and poison affects players) of the server.
0 - Peaceful
1 - Easy
2 - Normal
3 - Hard
Force players to join in the default game mode.
false - Players will join in the gamemode they had when they last left.
true - Players will always join in the default gamemode.
Defines the mode of gameplay.
0 - Survival
1 - Creative
2 - Adventure
3 - Spectator
Defines whether structures (such as villages) will be generated in new chunks.
false - Structures will not be generated.
true - Structures will be generated.
Note: Dungeons will still generate if this is set to false.
The “level-name” value will be used as the world name and its folder name. You may also copy your saved game folder here, and change the name to the same as that folder’s to load it instead.
Characters such as (apostrophe) may need to be escaped by adding a backslash () before them.
Add a seed for your world, as in Singleplayer.
Some examples are: minecraft, , 1a2b3c.
Determines the type of map that is generated.
DEFAULT - Standard world with hills, valleys, water, etc.
FLAT - A flat world with no features, meant for building.
LARGEBIOMES - Same as default, but all biomes are larger.
AMPLIFIED - Same as default, but world-generation height limit is increased.
CUSTOMIZED - Same as default unless generator-settings is set to a preset.
The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message: “A single server tick took seconds (should be max ); Considering it to be crashed, server will forcibly shutdown”. Once this criteria is met, it calls rushbrookrathbone.co.uk(1).
-1 - disable watchdog entirely
This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain. Setting the world border bigger causes the commands to complete successfully, but the actual border will not move past this block limit. Setting the max-world-size higher than the default doesn’t appear to do anything.
Examples:
- Setting max-world-size to will allow you to have a x world border.
- Setting max-world-size to will give you an x world border.
This is the message that is displayed in the server list of the client, below the name.
- The MOTD does support color and formatting codes.
- If the MOTD is over 59 characters, the server list will likely report a communication error.
By default, it allows packets that are n-1 bytes big to go normally, but a packet that n bytes or more will be compressed down. So, lower number means more compression but compressing small amounts of bytes might actually end up with a larger result than what went in.
-1 - disable compression entirely
0 - compress everything
Note:The ethernet spec requires that packets lessthan 64 bytes become padded to 64 bytes. Thus, setting avalue lower than 64 may not be beneficial. It is alsonot recommended to exceed the MTU (Maximum TransmissionUnit), typically bytes.
Server checks connecting players against Minecraft’s account database. Only set this to false if your server is not connected to the Internet. Hackers with fake accounts can connect if this is set to false! If rushbrookrathbone.co.uk is down or inaccessible, no players will be able to connect if this is set to true. Setting this variable to off purposely is called “cracking” a server, and servers that are presently in offline mode are called “cracked” servers, allowing players with unlicensed copies of Minecraft to join.
false - Disabled. The server will not attempt to check connecting players.
true - Enabled. The server will assume it has an Internet connection and check every connecting player.
Sets permission level for ops. Each level also contains the permissions of the levels below it.
1 - Ops can bypass spawn protection.
2 - Ops can use /clear, /difficulty, /effect, /gamemode, /gamerule, /give, and /tp, and can edit command blocks.
3 - Ops can use /ban, /deop, /kick, and /op.
4 - Ops can use /stop.
If non-zero, players are kicked from the server if they are idle for more than that many minutes.
Note:Idle time is reset when the server receivesone of the following packets:
- (0x66) WindowClick
- (0x6c) ButtonClick
- (0x82) UpdateSign
- 14 (0xe) BlockDig
- 15 (0xf) Place
- 16 (0x10) BlockItemSwitch
- 18 (0x12) ArmAnimation
- 19 (0x13) EntityAction
- (0xcd) ClientCommand
- 3 (0x3) Chat
- 7 (0x7) UseEntity
Enable PvP on the server. Players shooting themselves with arrows will only receive damage if PvP is enabled.
false - Players cannot kill other players (also known as Player versus Environment (PvE)).
true - Players will be able to kill each other.
Note:Indirect damage sources spawned by players(such as lava, fire, TNT and to some extent water, sandand gravel) will still deal damage to other players.
Sets whether the server sends snoop data regularly to rushbrookrathbone.co.uk (external link)
false - Disable sending of data.
true - Enable sending of data.
Determines whether animals will be able to spawn.
false - All animals will immediately vanish, and none will spawn.
true - Animals spawn as normal.
Tip: if you have major lag, set this to false.
Determines whether hostile mobs will be able to spawn.
false - All mobs will immediately vanish, and none will spawn anywhere, or at any time of day.
true - Mobs spawn as normal; in darkness and at night.
This will have no effect if difficulty is set to Peaceful.
Tip: if you have major lag, set this to false.
Determines if villagers will be spawned.
true - Enabled. Villagers will spawn.
false - Disabled. No villagers.
Linux server performance improvements: optimized packet sending/receiving on Linux.
false - Disabled. Disable Linux packet sending/receiving optimization.
true - Enabled. Enable Linux packet sending/receiving optimization.
integer
()
Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter). It determines the server-side viewing distance.
10 is the default/recommended. If you have major lag,reduce this value.
Enables a whitelist on the server. See Managing the Whitelist. With a whitelist enabled, users not on the whitelist will be unable to connect. Intended for private servers, such as those for real-life friends or strangers carefully selected via an application process, for example.
false - No whitelist is used.
true - The file is used to generate the whitelist.
Note:Ops are automatically whitelisted, and thereis no need to add them to the whitelist.
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