How to download luke g mods

How to download luke g mods

how to download luke g mods

Links to download them are in each entry's header, and all links lead to the relevant Steam Workshop page. Advertisement. Note that since these. Garry's Mod (abbreviated GMod) is a sandbox game developed by Facepunch Studios The last free version of Garry's Mod remained available for download, rechristened as the demo to the retail Plunkett, Luke (4 December ). Free Download Indie Prequel VIP MOD APK 2. Bang, G FAM BLACK X Grand Luke - The Ballad Of Black Caesar, Derelict Division - The Prequel, and 8 more.

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Garry's Mod

"GMod" redirects here. For other uses, see Gmod.

Garry's Mod (abbreviated GMod) is a sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world to freely manipulate objects in. Other game modes, notably Trouble in Terrorist Town, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December , before being expanded into a standalone release and published by Valve in November Ports of the original Microsoft Windows version for Mac OS X and Linux followed in September and June , respectively. As of December , Garry's Mod has sold 15&#;million copies.

Gameplay[edit]

Garry's Mod is a physics-based sandbox game that, in its base game mode, has no set objectives.[1] The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means.[1] Using the "physics gun", ragdolls and props can be picked up, rotated, and frozen in place.[2][3] The individual limbs of ragdolls can also be manipulated.[4] The "tool gun" is a multi-purpose item for tasks such as welding and constraining props together, and altering the facial expressions of ragdolls.[2]

User-created content[edit]

Garry's Mod includes the functionality to modify the game by developing scripts written in the Lua programming language.[5] Notable mods (known as "addons") include Spacebuild, Wiremod, Elevator: Source, DarkRP, Prop Hunt, and Trouble in Terrorist Town.[6] Specialised servers, known as Fretta servers, rotate between custom game modes every fifteen minutes.[7]Garry's Mod version 12 introduced the "Toybox" section, through which the player could browse and install user-created mods.[8] This was replaced by support for the Steam Workshop in version [8]

Fretta Contest and Trouble in Terrorist Town[edit]

In late , Facepunch launched the "Fretta Contest", a competition in which people were to develop Garry's Mod game modes using the proprietary Fretta programming framework, with the winning game mode to be added to the base game.[9] The winner of this contest was Trouble in Terrorist Town (TTT), which was added to the game in July , alongside another mode, Dogfight: Arcade Assault.[9][10]TTT assigns players to three groups: Traitors, Detectives, and Innocents.[6][11] Detectives are known to all players, whereas Traitors are only known to other Traitors and otherwise appear as Innocents.[6][11] While Traitors attempt to eliminate all other players, Innocents and Detectives need to co-operate to identify and eliminate all Traitors.[6][11] To do the latter, Detectives are given special equipment, such as DNA scanners that can trace a dead player's killer.[6]

GMod Tower[edit]

In July , four developers working under the name "PixelTail Games" opened a Garry's Mod server called GMod Tower.[12]GMod Tower was a network of servers, designed as a social media platform for users to play minigames with friends and socialise in a hub area.[12] Within hours of the server's opening, the website for GMod Tower reached two million views.[12]GMod Tower temporarily shut down between January and April that year.[12] PixelTail later expanded GMod Tower into Tower Unite, a standalone game that replaced GMod Tower upon its early access release in April [12][13]

Machinima[edit]

Garry's Mod has been used as the basis for machinima. One of the more notable examples is Half-Life: Full Life Consequences, which is based on a poorly-written fanfic in the Half-Life universe, penned in by a user named Squirrelking.[14][15] YouTube user Djy used Garry's Mod to animate the fanfic, using literal interpretations of some of the work's typographical errors and awkward grammar.[14]

Development and release[edit]

Garry's Mod was created by the video game programmer Garry Newman.[9] He started developing games under the studio name Facepunch Studios after dropping out of college, at the time out of his parents' house.[9] He did this as a hobby, simultaneous to his occupation as a PHP programmer for a dating website. He was later fired when he launched his own dating website.[9][16] While developing his first game, Facewound, Garry's Mod became a side-project of his as a mod for the Source game engine and, principally, the game Half-Life 2.[9][17] Newman soon found more enjoyment in developing Garry's Mod than in maintaining Facewound, so development on Facewound was mostly halted (and put on indefinite hiatus in ) for him to focus on Garry's Mod.[9] He stated that, at the time, his skills in computer programming were not advanced enough to create a full Source-based game, wherefore he resorted to the mod format.[18] The first iteration of the mod, version 1, was released on 24 December [5][19] Initial feedback was polarised, with some players criticising the mod for its similarity to an existing mod, JBMod.[9] However, the increasing positive reception led Newman to continue development.[9] Newman did not recognise that the game was gaining in popularity until he set up an online forum for it.[18] Through and , Newman released several updated versions of Garry's Mod, adding new features and culminating in version on 27 November [5][20] Newman's one-man operation grew to a team of multiple people for a remake of the mod as a standalone game.[9]

Valve, the developers of Source and Half-Life 2, contacted Newman to suggest a commercial, standalone release of the mod through their digital distribution service Steam, which Newman initially rejected.[9] Valve and Facepunch later struck a publishing agreement wherein Valve would release Garry's Mod onto Steam at a price of US$10, while the two companies would equally split profits.[21] The last free version of Garry's Mod remained available for download, rechristened as the demo to the retail game.[21][22] The standalone game was released on 29 November [23][24] Despite the game no longer being a mod, Valve and Facepunch stuck with the "Garry's Mod" name, which Newman later cited as a mistake, stating that he should have called it "Sandbox" instead.[25] Because Garry's Mod still required a separate Source-based game to function properly, a bundle including Garry's Mod and Valve's Counter-Strike: Source was released alongside.[23] A port of the Microsoft Windows version for Mac OS X was released on 23 September [26][27] Support for Kinect, a full-body motion tracking peripheral, was added to the Windows version in December [28][29] When Garry's Mod was moved over to Valve's SteamPipe content delivery system, completed on 5 June , an experimental Linux client was also introduced.[30][31]

Reception[edit]

GameSpy named Garry's Mod the "PC Mod of the Year" in [32] Craig Pearson of GamesRadar regarded it one of the best mods for cooperative gameplay in [33] In , Brendan Caldwell of Rock, Paper, Shotgun described the game as a "must-own sandbox game",[34] while PCGamesN included it in its list of the "best sandbox games on PC".[1]

Sales[edit]

In its first day, Garry's Mod sold 5, copies, rising to , by early December [35][36] Further sales milestones were reached with , copies sold by late October ,[37] 1&#;million by July ,[38] &#;million by March ,[39] &#;million by July ,[40] 6&#;million by September ,[41][42] and 10&#;million by January [43][44] By December , Newman estimated that the game sold about &#;million copies annually, and stated that it had achieved over 15&#;million sales in total.[14] Sales of the game made for revenues of $3&#;million by December ,[45]$22&#;million by March ,[46][47] and $30&#;million by February [48] According to Stephen Totilo of Kotaku, as of October , Garry's Mod was regularly among the then most-played games on Steam.[18] The game's success allowed Facepunch to grow further, eventually branching out into other games, such as Rust.[49]

Successor[edit]

Newman stated in September that a sequel to Garry's Mod was in early development, with Newman looking to include virtual reality content and chose a name other than "Garry's Mod 2".[50] He later announced Sandbox (stylized as S&box), a sandbox game using Unreal Engine 4, in September as a potential spiritual successor to Garry's Mod.[51] By December , development on the game had been paused.[14] Newman resumed development in March and later moved it to the Source 2 engine.[52][53]

See also[edit]

References[edit]

  1. ^ abcPCGamesN (14 October ). "The best sandbox games on PC". PCGamesN. Archived from the original on 13 September Retrieved 23 November
  2. ^ abCeceri, Kathy (1 November ). "Garry's Mod for Half-Life lets you custom-design your own videogames". Wired. Archived from the original on 22 December Retrieved 23 November
  3. ^Pearson, Craig (29 September ). "How to turn Counter-Strike into a rollercoaster with Garry's Mod". PC Gamer. Archived from the original on 3 August Retrieved 23 November
  4. ^Pearson, Craig (11 November ). "Disgusting Limb Manipulation In GMOD". Rock, Paper, Shotgun. Archived from the original on 10 November Retrieved 10 November
  5. ^ abcPearson, Craig (29 August ). "A Brief History Of Garry's Mod: Count To Ten". Rock, Paper, Shotgun. Archived from the original on 27 July Retrieved 23 November
  6. ^ abcdePearson, Craig (30 August ). "A Brief History Of Garry's Mod: Community Contraptions". Rock, Paper, Shotgun. Archived from the original on 16 November Retrieved 23 November
  7. ^Cox, Matt (14 June ). "Have You Played Garry's Mod (on Fretta servers)?". Rock, Paper, Shotgun. Archived from the original on 22 November Retrieved 23 November
  8. ^ abPearson, Craig (31 August ). "The Future of Garry's Mod". Rock, Paper, Shotgun. Archived from the original on 23 July Retrieved 23 November
  9. ^ abcdefghijkDonnelly, Joe (27 August ). "The making of: Garry's Mod". PCGamesN. Archived from the original on 16 February Retrieved 23 November
  10. ^"Garry's Mod Patch". Blue's News. 29 July Archived from the original on 1 August Retrieved 23 November
  11. ^ abcPearson, Craig (2 July ). "Lie to survive in Trouble in Terrorist Town". PC Gamer. Archived from the original on 16 November Retrieved 23 November
  12. ^ abcdeDwan, Hannah (24 November ). "The rise, fall and future of Gmod Tower". PC Gamer. Archived from the original on 8 November Retrieved 7 November
  13. ^Caldwell, Brendan (9 March ). "Ridealong: The bizarre resort town of Tower Unite". Rock, Paper, Shotgun. Archived from the original on 8 November Retrieved 7 November
  14. ^ abcdLivingstone, Christopher (24 December ). "How a 'total accident' led to Garry's Mod's funniest feature and 15 years of twisted success". PC Gamer. Archived from the original on 24 December Retrieved 24 December
  15. ^Robertson, Adi (10 December ). "The worst thing ever written". The Verge. Archived from the original on 2 December Retrieved 24 December
  16. ^Breckon, Nick (24 July ). "Mod is Dead: Garry's Mod Interview". Shacknews. Archived from the original on 15 November Retrieved 23 November
  17. ^Hakki, Tim (8 December ). "How Valve's Source Engine Took Gaming Out of Corridors". Vice. Archived from the original on 21 November Retrieved 23 November
  18. ^ abcTotilo, Stephen (29 October ). "Meet Garry, The Guy Who Re-Made How We Re-Make PC Games". Kotaku. Archived from the original on 11 November Retrieved 11 November
  19. ^Peel, Jeremy (6 March ). "Garry's Mod has made a lot of money; Facepunch working on a "new PC game"". PCGamesN. Archived from the original on 15 November Retrieved 23 November
  20. ^"History". Garry's Mod. Archived from the original on 19 March
  21. ^ abGarside, Ryan (18 April ). "Garry's Mod to charge via Steam". Bit-Tech. Archived from the original on 15 November Retrieved 23 November
  22. ^Quilty-Harper, Condra (15 April ). "Garry to sell his mod through Steam". Engadget. Archived from the original on 10 November Retrieved 10 November
  23. ^ abRemo, Chris (27 November ). "Garry's Mod Heads to Steam". Shacknews. Archived from the original on 15 November Retrieved 23 November
  24. ^Howarth, Robert (29 November ). "Retail Garry's Mod Released". IGN. Archived from the original on 15 November Retrieved 23 November
  25. ^"Garry: "One of my biggest regrets is calling it 'Garry's Mod'"". PCGamesN. 15 June Archived from the original on 15 November Retrieved 23 November
  26. ^Schramm, Mike (23 September ). "Garry's Mod out for Mac". Engadget. Archived from the original on 4 November Retrieved 23 November
  27. ^McWhertor, Michael (23 September ). "Garry's Mod Brings Source Powered Insanity To Macs". Kotaku. Archived from the original on 29 September Retrieved 23 November
  28. ^Makuch, Eddie (28 November ). "Garry's Mod getting Kinect support". GameSpot. Archived from the original on 6 March Retrieved 23 November
  29. ^Grayson, Nathan (4 December ). "Here's How Garry's Mod Will Work With Kinect". Rock, Paper, Shotgun. Archived from the original on 19 July Retrieved 23 November
  30. ^Newman, Garry (5 June ). "Welcome to Steam Pipe". Garry's Mod. Archived from the original on 18 March
  31. ^Larabel, Michael (6 June ). "Garry's Mod Running On Linux". Phoronix. Archived from the original on 30 October Retrieved 23 November
  32. ^"GameSpy's Game of the Year ". GameSpy. Archived from the original on 23 December
  33. ^Pearson, Craig (5 October ). "Best mods for co-op gaming, Page 3 of 5". GamesRadar+. Archived from the original on 10 November Retrieved 10 November
  34. ^Caldwell, Brendan (29 March ). "Have You Played Garry's Mod?". Rock, Paper, Shotgun. Archived from the original on 26 June Retrieved 26 June
  35. ^Gillen, Kieron (5 December ). "Garry's Mod Sells More Copies Than Few". Rock, Paper, Shotgun. Archived from the original on 16 November Retrieved 23 November
  36. ^Plunkett, Luke (4 December ). "Garry's Mod Makes Garry Rich". Kotaku. Archived from the original on 29 September Retrieved 23 November
  37. ^Nunneley, Stephany (29 October ). "Garry's Mod moves over K units lifetime". VG. Archived from the original on 6 September Retrieved 23 November
  38. ^Senior, Tom (26 July ). "Garry's Mod sells one million copies". PC Gamer. Archived from the original on 15 November Retrieved 23 November
  39. ^Senior, Tom (16 March ). "Garry's Mod has sold million copies, Garry releases sales history to prove it". PC Gamer. Archived from the original on 10 June Retrieved 23 November
  40. ^Smith, Graham (25 November ). "Garry On Garry's Mod's Endlessly Rising Sales Figures". Rock, Paper, Shotgun. Archived from the original on 9 September Retrieved 23 November
  41. ^Prescott, Shaun (12 September ). "Garry's Mod has sold 6 million copies". PC Gamer. Archived from the original on 15 November Retrieved 23 November
  42. ^Weber, Rachel (11 September ). "Garry's Mod has sold 6 million copies". rushbrookrathbone.co.uk. Archived from the original on 20 January Retrieved 23 November
  43. ^Chalk, Andy (4 January ). "Garry's Mod breaks ten million copies sold". PC Gamer. Archived from the original on 15 August Retrieved 23 November
  44. ^Van Allen, Eric (3 January ). "Garry's Mod Hits Major Sales Milestone Over New Year's". IGN. Archived from the original on 15 November Retrieved 23 November
  45. ^Garratt, Patrick (3 December ). "Garry's Mod takes over $3 million in revenue". VG. Archived from the original on 6 September Retrieved 23 November
  46. ^Purchese, Robert (7 March ). "Garry's Mod: $22 million in seven years and now Garry is making a new PC game". Eurogamer. Archived from the original on 15 November Retrieved 23 November
  47. ^Meer, Alec (6 March ). "Garry's Mod Earns $22m, Gives Most Of It To The Taxman". Rock, Paper, Shotgun. Archived from the original on 10 November Retrieved 10 November
Источник: [rushbrookrathbone.co.uk]

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