Petes d3d driver 1.77 free download

Petes d3d driver 1.77 free download

petes d3d driver 1.77 free download

Plugins are now available in the Emuforums Downloads section Petes Plugins are Pete's OpenGL2 - More accurate and compatible than OpenGL Iso Zone The Ultimate Retro Gaming Resource Jump to: navigation, search. for free. I myself used pete's GPU Plugins how to: psx emulator plus bios and. Received Pete s DX6 D3D Driver dll error or Pete s DX6 D3D Driver Download and run this free performance scan for a thorough. Pete´s D3D driver as too where this Pete´s D3D driver is, everyone is telling me to download Pete´s D3D driver so I do not lag. petes d3d driver 1.77 free download

Pete's GPU archive (all versions)

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- visual rumble feature (epsxe ), special game fix 'fake gpu busy', adjusted fps limit

Pete's OpenGL2 PSX GPU Version ( KByte Zip-File)

- New stretching modes, ultra high internal Y resolution, OGL2InvSize shader param, framebuffer objects support

Pete's XGL2 Linux PSX GPU Version ( KByte rushbrookrathbone.co.uk-File)

- same features and fixes as the Windows OGL2 version

Pete's PSX GPUs Version ( KByte Zip-File)

- Fixed blending mode, pause key, fast forward key, y sprite mirroring, tweaked ff9 game fix, floating point fps limit

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

rushbrookrathbone.co.ukS. Windows Soft GPU Version ( KByte Zip-File)

- Version HQ2X, HQ3X and Scale3X display filters, y sprite mirroring, fixed blending mode, game fix to prevent distorted textures, floating point fps limit

rushbrookrathbone.co.ukS. Linux Soft X GPU Version ( KByte rushbrookrathbone.co.uk-File)

- Version same features and fixes as the Windows version

Pete's OpenGL2 PSX GPU Version ( KByte Zip-File)

- Fixed blending mode, adjusted flicker fix border, fast forward key, y sprite mirroring, multi-texture shaders, floating point fps limit

Pete's XGL2 Linux PSX GPU Version ( KByte Zip-File)

- same features and fixes as the Windows OGL2 version (well, no fast forward key)

Pete's OpenGL2 PSX GPU Version ( KByte Zip-File)

- Custom shader directories, flicker fix border, gpu menu number display, pause key, ZiNc support

Pete's XGL2 Linux PSX GPU Version ( KByte Zip-File)

- same features and fixes as the Windows OGL2 version, including ZiNc Linux support

Pete's PSX GPUs Version ( KByte Zip-File)

- tweaked texture caching

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added, compiled with gcc (smaller in size, therefore faster? ehe)

rushbrookrathbone.co.ukS. Windows Soft GPU Version ( KByte Zip-File)

- Dark Forces + Skullmonkeys fixed, ZiNc compatible

rushbrookrathbone.co.ukS. Linux Soft X GPU Version ( KByte rushbrookrathbone.co.uk-File)

rushbrookrathbone.co.ukS. Linux Soft SDL GPU Version ( KByte rushbrookrathbone.co.uk-File)

- same features and fixes as the Windows version 

Pete's OpenGL2 PSX GPU Version ( KByte Zip-File)

- Support for cards without 'render-to-texture' capabilities, enhanced shaders

Pete's XGL2 Linux PSX GPU Version - R2 ( KByte Zip-File)

- special bug fix release for ATI Linux drivers

Pete's OpenGL2 PSX GPU Version ( KByte Zip-File)

- MDEC filter, GLSlang support, small fix

Pete's XGL2 Linux PSX GPU Version ( KByte Zip-File)

- same features as the Windows OpenGL2 version. Right now: only for ATI cards!

Pete's OpenGL2 PSX GPU Version ( KByte Zip-File)

- Geforce4/XP crash fix, FF9 issue solved, "keep aspect ratio" option, other small stuff

Pete's OpenGL2 PSX GPU Version ( KByte Zip-File)

- improved texture caching, better 'framebuffer effects' compatibility, pixel shader "texture window" option

Pete's PSX GPUs Version ( KByte Zip-File)

- 'Skullmonkeys' is now _really_ working fine, OpenGL fixes for ATI cards

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's OpenGL2 PSX GPU Version ( KByte Zip-File)

- first release

Pete's PSX GPUs Version ( KByte Zip-File)

- Skullmonkey fixed, new "pad info" display in the gpu's in-game-menu

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- ATI 'crash on exit' issue fixed, new 'special game fix' for faster 'FB access', D3D DX6 bug repaired

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- small bugfixes, new hires texture mode, improved splash screen detection

Pete's PSX GPUs Version ( KByte Zip-File)

- improved texture filtering in 32 bit texture modes, small fixes - *UPDATE* D3D DX7 crash issues fixed

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- BGR textures, 15 bit fast mdec mode, improved skipping, cursor func, better auto-detections

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- small fixes and improved frame skipping

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- lotsa small fixes and improved texture alignment

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- FF6/FF7/FF8 fixes, dancing filtered textures repaired, OpenGL direct framebuffer fix, OpenGL cushion TV fun mode

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- a few small fixes (Monkey Hero, FF9, black color in NTSC games) and a 'disable screensaver' option

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added (beside the 'disable screensaver' option)

Pete's PSX GPUs Version ( KByte Zip-File)

- improved texture alignment, Hi-Res 2xSaI texture option, FAQ file added

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- no more dmachain fixes needed, new framebuffer texture option, small corrections, framebuffer access option

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- All kind of fixes (eg. FF9, Bloody Roar2, Ace Combat 3, CC, Rebel Assault 2, Jumping Flash), new offscreen drawing funcs, Monitor dot matrix filter

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- Faster ASM texture funcs, auto-remove of big polygon glitches, screen-saver disabling 

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- Texture line support ("Doom", "Soul Edge"), all kind of gfx glitch fixes ("Ranma 1/2", "Tales of Destiny 2", "Wild Arms", "Soul Hackers")

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- FF7 swirls, Lunar1 fix, fixed mdec colors, fast palettized tex wnds, improved  texture garbage collection

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- Smart texture garbage collection, screen smoothing, and some more additional fixes/improvements

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- texture caching clean up, dmachain improved, special game fix for Capcom 2D fighters Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added, and the xf86vm library isn't needed anymore for fullscreen video mode switching

Pete's PSX GPUs Version b ( KByte Zip-File)

- "adjust extreme coords" special game fix, new OD funcs, caching/clut improvements
*NOTE* Vb fixes the V transparency problems

Pete's MesaGL Linux GPU Version b ( KByte rushbrookrathbone.co.uk-File)

- all V features added, including real video mode switching (fullscreen mode) and a fix for the configure and about window on some systems
*NOTE* Vb contains two plugins: one with video mode switching, and one without (for all users without a xf86vm library)

Pete's PSX GPUs Version ( KByte Zip-File)

- no more "yellowish touch" on framebuffer reads, DW7 special game fix, sprite smoothing

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added, including a new configure and about window :)

Pete's PSX GPUs Version ( KByte Zip-File)

- New software drawing funcs, "framebuffer read on move" option, advanced psx polyline support

Pete's MesaGL Linux GPU Version ( KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's Soft X11 Linux GPU Version (85 KByte rushbrookrathbone.co.uk-File)

- try it, if your gfx card doesn't like the MesaGL one :)

Pete's PSX GPUs Version ( KByte Zip-File)

- Improved gfx card framebuffer textures, faster soft triangle rendering, small fixes with scissoring and screen uploading, "copy settings to clipboard" support, full high performance counter fps bugfix

Pete's MesaGL Linux GPU Version (94 KByte rushbrookrathbone.co.uk-File)

- all V features addedcontains even some V function :P

Pete's Soft X11 Linux GPU Version (49 KByte rushbrookrathbone.co.uk-File)

- try it, if your gfx card doesn't like the MesaGL one :)

Pete's PSX GPUs Version ( KByte Zip-File)

- OGL psx aspect ratio, scanline brightness, fullscreen modes, some hardware related fixes

Pete's MesaGL Linux GPU Version (96 KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's Soft X11 Linux GPU Version (53 KByte rushbrookrathbone.co.uk-File)

- try it, if your gfx card doesn't like the MesaGL one :)

Pete's PSX GPUs Version ( KByte Zip-File)

- Some speed optimizations, gpu key configuration, subtract blending (opengl)

Pete's PSX GPUs Version ( KByte Zip-File)

- all kind of fixes, FF9 yellow rect option, new gpu config dialogs, screen pic support

Pete's PSX GPUs Version ( KByte Zip-File)

- some garbage removed, GT2 crash/shadows fixed, more splash screens displayed, frame buffer reading

Pete's PSX GPUs Version ( KByte Zip-File)

- Some optimizations, all kind of fixes (like the Silent Hill maps), new Offscreen Drawing modes (needed for FF8)

Pete's Soft X11 Linux GPU Version (53 KByte rushbrookrathbone.co.uk-File)

- try it, if your gfx card doesn't like the MesaGL one :)

Pete's MesaGL Linux GPU Version (95 KByte rushbrookrathbone.co.uk-File)

- all V features added

Pete's PSX GPUs Version ( KByte Zip-File)

- Some small bug fixes, new (old :) 'Line only' mode, improved screen centering and mask bit detection

Pete's Soft X11 Linux GPU Version (53 KByte rushbrookrathbone.co.uk-File)

- try it, if your gfx card doesn't like the MesaGL one :)

Pete's MesaGL Linux GPU Version (94 KByte rushbrookrathbone.co.uk-File)

- all V features added there is no V windows version yet? strange :)

Pete's PSX GPUs Version ( KByte Zip-File)

- desktop color support (soft gpu), special game fix for calculating the fps rate, image transfers in dmachain (big thanks to Kazzuya and Taka!)

Pete's PSX GPUs Version ( KByte Zip-File)

- Unstretched display (soft gpu), new special game fixes, Texture alignment option removed, new DMAChain handler

Pete's MesaGL Linux GPU Version (92 KByte rushbrookrathbone.co.uk-File)

- all V features added :)

Pete's MesaGL Linux GPU Version (85 KByte rushbrookrathbone.co.uk-File)

- beside the core, this version is linked with the math lib and it doesn't use a texture matrix (because of a bug in MesaGL)

Pete's PSX GPUs Version ( KByte Zip-File)

- Speed boost in games using textured windows, MDEC glitch fix, new ODDLINE bit handler (more games working)

Pete's PSX GPUs Version ( KByte Zip-File)

- Framebuffer textures option (whirl/blurring effects), snapshot info file, improved dynamic caching, misc fixes

Pete's PSX GPUs Version ( KByte Zip-File)

- Scanline option, Black Framebuffer Texture option, misc fixes

Pete's OpenGL GPU Version ( KByte Zip-File)

- window/fullscreen mode switching, changed OD detection, new polygon coord check

Pete's D3D GPU Version ( KByte Zip-File)

- window/fullscreen mode switching, changed OD detection, new polygon coord check, snapshot support

Pete's DX6 D3D GPU Version ( KByte Zip-File)

- again the same as DX

Pete's Soft GPU Version (77 KByte Zip-File)

- window/fullscreen mode switching, new polygon coord check

Pete's OpenGL GPU Version ( KByte Zip-File)

- New FPS calculation/limitation/skipping, analog pad display, some MDEC issues fixed

Pete's D3D GPU Version ( KByte Zip-File)

- New FPS calculation, analog pad display, some MDEC issues fixed, gamma control, tweaked texture coords

Pete's DX6 D3D GPU Version ( KByte Zip-File)

- again the same as DX

Pete's Soft GPU Version (76 KByte Zip-File)

- New FPS calculation/limitation/skipping, analog pad display, gamma control

Pete's OpenGL GPU Version ( KByte Zip-File)

- Screen centering (Raiden), special game fixes (Speed Freaks, Horned Owl), polylines-offscreen drawing

Pete's D3D GPU Version ( KByte Zip-File)

- Same stuff as OGL plugin, fullscreen mode fix, Frame skipping option is now stored

Pete's DX6 D3D GPU Version ( KByte Zip-File)

- again the same as DX

Pete's Soft GPU Version (75 KByte Zip-File)

- Screen centering, fixed a bug with wrapped sprite texture coords and detection of drawing area

Pete's OpenGL GPU Version ( KByte Zip-File)

- less clipping problems, containing the latest improvements of the soft gpu plugin used for offscreen drawing

Pete's D3D GPU Version ( KByte Zip-File)

- Same as OpenGL

Pete's DX6 D3D GPU Version ( KByte Zip-File)

- exactly the same as DX

Pete's Soft GPU Version (74 KByte Zip-File)

- Some fixes and a much better way to detect screen updates no more slow 'FRONTBUFFER' stuff :)

Pete's MesaGL Linux GPU Version (83 KByte rushbrookrathbone.co.uk-File)

- It's exactly at the same level as my Windows OpenGL plugin have penguin fun :)

Pete's OpenGL GPU Version ( KByte Zip-File)

- Fixed primitive position wrap and 4 bit palettized sprites (offscreen drawing); also done: a new 'special game fixes' option

Pete's D3D GPU Version ( KByte Zip-File)

- Same stuff as OpenGL and (again) support for V2 addon cards (that was screwed with V)

Pete's DX6 D3D GPU Version ( KByte Zip-File)

- exactly the same as DX

Pete's Soft GPU Version (75 KByte Zip-File)

- Fixed a bug with 4 bit palettized sprites, causing glitches with 2D scrolling. 'Special game fixes' are also available.

Pete's OpenGL GPU Version ( KByte Zip-File)

- see the D3D DX7 notes for details :)

Pete's D3D GPU Version ( KByte Zip-File)

- see the D3D DX6 notes for details :):)

Pete's DX6 D3D GPU Version ( KByte Zip-File)

- see the Soft Gpu notes for details :):):)

Pete's Soft GPU Version (75 KByte Zip-File)

- see the OpenGL notes for details ah, no :) The core contains several fixes and new dll interface functions for faster reading/writing gpu data see the OpenGL rushbrookrathbone.co.uk for full details ;)

Pete's OpenGL GPU Version ( KByte Zip-File)

- Improved auto-detection of framerate limit, new offscreen drawing functions, unfiltered frambuffer updates

Pete's D3D GPU Version ( KByte Zip-File)

- Improved auto-detection of framerate limit, new offscreen drawing functions, unfiltered frambuffer updates, hehe

Pete's DX6 D3D GPU Version ( KByte Zip-File)

- Improved auto-detection of framerate limit, new offscreen drawing functions, unfiltered frambuffer updates, blablabla :)

Pete's Soft GPU Version (74 KByte Zip-File)

- Improved auto-detection of framerate limit, fixed fullscreen issues with some psx emus

Pete's D3D GPU Version (86 KByte Zip-File)

- First official release, try it

Pete's DX6 D3D GPU Version (81 KByte Zip-File)

- Nothing else to say :)

Pete's Soft GPU Version (71 KByte Zip-File)

- Should be very complete emulates any psx gpu ability I know about :)

Pete's OpenGL GPU Version ( KByte Zip-File)

- Sprite mirroring and new detection for uploading screens

Pete's TNT OpenGL GPU Version ( KByte Zip-File)

- Ahem today I've remembered what that 'emergency break' handler was for Tekken3 is playing fine again ;) Of course all demos I wanted to fix with V are _also_ working, and some more goodies have been added :)

Pete's TNT OpenGL GPU Version ( KByte Zip-File)

- Removed the 'emergency break' from the dma handler many psx demos are working better without that :)

Pete's TNT OpenGL GPU Version ( KByte Zip-File)

- Small update: 'Enable Mask bit detection' option a nearly never used PSX feature, but hey :)

Pete's TNT OpenGL GPU Version ( KByte Zip-File)

- Added two more filtering modes for sharp looking sprites and texts

Pete's TNT OpenGL GPU Version (99 KByte Zip-File)

- Support for 3D VR glasses, bugfix for shaded polylines, slightly faster texture uploading, GeForce tweak

Pete's TNT OpenGL GPU Version (98 KByte Zip-File)

- faster 'Dynamic caching', support for sprite texture wrapping

Pete's TNT OpenGL GPU Version (95 KByte Zip-File)

- a new texture caching mode: 'Dynamic' caching it's working well on my new GeForce DDR :)

Pete's TNT OpenGL GPU Version (89 KByte Zip-File)

- ChangeDisplaySettings() func fixed

Pete's TNT OpenGL GPU Version (90 KByte Zip-File)

- improved filtering, FF7 battle menus, Anti-aliasing and some more goodies

Pete's TNT OpenGL GPU Version (85 KByte Zip-File)

- A hell of optimizations so this version's main concern is speed :) Oh, well, palettized texture support is also back in town

Pete's TNT OpenGL GPU Version (90 KByte Zip-File)

- fixed texture window end detection, small improvements and fixes (texture cache management, MDECs, Read/WriteData)

Pete's TNT OpenGL GPU Version (88 KByte Zip-File)

- Aaargh! A bug in version caused crashs with some gamesfixed! Small goodie: Gradius (old Konami shooter) works

Pete's TNT OpenGL GPU Version (88 KByte Zip-File)

- removed all MFC stuff, Win support, some bug-fixes for non-TNT cards, small optimizations

Pete's TNT OpenGL GPU Version (60 KByte Zip-File)

- a fix for 3DFX OpenGL drivers on PSE exit, big clean up in the texture modes, new option: texture priorities

Pete's TNT OpenGL GPU Version (63 KByte Zip-File)

- Hunted and smashed GPU glitches (SCARS, A.K. Smash Court Tennis, Tekken3 - thanx to Lewpy for that fix)

Pete's TNT OpenGL GPU Version (61 KByte Zip-File)

- faster and more compatible And a special fix for Tomb Raider

Pete's TNT OpenGL GPU Version (60 KByte Zip-File)

- Fast 'Advanced blending' with the newest nVidia/ATI OGL drivers, full Texture Window implementation

Pete's TNT OpenGL GPU Version (58 KByte Zip-File)

- Window mode, polyline improvements, new (optional) caching func for speeding up some games

Pete's TNT OpenGL GPU Version (55 KByte Zip-File)

- Added more resolutions (up to x), OpenGL software mode detection, optimizations

Pete's TNT OpenGL GPU Version (52 KByte Zip-File)

- Good Bilinear Filtering (no more black borders), some fixes

Pete's TNT OpenGL GPU Version (51 KByte Zip-File)

- Frame skipping option and more speed with some games

Pete's TNT OpenGL GPU Version (49 KByte Zip-File)

- Improved Textured Windows, new SubTexture update mode (best color table), some fixes

Pete's TNT OpenGL GPU Version (49 KByte Zip-File)

- Many things done (in-game menu, texture quality), please read the rushbrookrathbone.co.uk

Pete's TNT OpenGL GPU Version (39 KByte Zip-File)

- Framerate limitation was messed up in V (that version was really a fast hack), added FPS display, be happy :)

Pete's TNT OpenGL GPU Version (39 KByte Zip-File)

- Ooops, forgotten to remove some debug code within version , sorry also added some startup screen support

Pete's TNT OpenGL GPU Version (39 KByte Zip-File)

- Alpha MultiPass option for drawing opaque objects, screenshot function, fixes

Pete's TNT OpenGL GPU Version (36 KByte Zip-File)

- no more random color flickering (RR4, LBA), improved texture colors

Pete's TNT OpenGL GPU Version (37 KByte Zip-File)

- real textured windows, off-screen drawing and some bug fixes

Pete's TNT OpenGL GPU Version (31 KByte Zip-File)

- just some fixes and speed improvements

Pete's TNT OpenGL GPU Version (31 KByte Zip-File)

- added: MDEC support, more clipping tests for speeding up certain games, some fixes

Pete's TNT OpenGL GPU Version (30 KByte Zip-File)

- added: frame rate limiter, desktop changing, advanced blending, frame uploading, fixed offset & clipping function

Pete's TNT OpenGL GPU Version (26 KByte Zip-File)

- first release


Источник: [rushbrookrathbone.co.uk]

Petes d3d driver 1.77 free download

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